Today, I added hair to the model.



Here is the small trick of it :P.


The Pills in Me

The Pills in Me is the third animation assignment made by me and my teammate Louise for the class of Experimental Animation. For this project, we used the data got by motion capture, which is really an interesting  experience for us.

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We sticked these dots on our dancer to record the motion of her.

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As what you see from this picture, here’s the original data we got from the Mocap.

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For the project, I mainly take the role of 3D art works. I imported the mocap data to Maya, which is a skeleton with one and a half minutes long animation.

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Then I binded a low poly human character to the skeleton. Because the character is not what we want to show in the animation, and all we need is to show the pills and capsules, so I just downloaded a free model from internet to be the container of our mashes.

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For this  animation, I used the Maya Extension2 to do all the mash part of it. I made the models of pills and capsules, then I applied them to the mash.

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I rendered the model by using the Mental Ray plug-in. I also set key frame to the color and the quantity of the pills so that the color and the shape of the model is changing according to the time line.

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The animation is about one and half minutes long, so I rendered 2200 frames of pictures.

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For the split part, I applied the human shape itself to the mash, and then I did same thing to render it.

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Then, Louise imported the pictures to After Effect  to edit and cutting the animation.

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The Making of The Pills in Me


3D Assets for PlastAR

Plastar, an interdisciplinary team of graduate students, is working to make that information accessible through compelling augmented reality experiences. Using Google Tango, Plastar will create visitor engagements for five different plaster models being displayed in the exhibit. Users will be able to view and explore the original structures, scholarly details, and the exciting stories around them.

Here are the 3 casts I rendered for the project PlastAR this semester. Beacause the model is too high poly so that it’s really hard to run it in Unity, so we decided to use the rendered picture of the coloum instead of the 3D model itself. I use the plaster material and set a camera to run around the model to render it in every 10°.output_dEx4gd





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I also modeled the buildings where the casts originaly from, so that the users can know the location and history of the casts better.

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In this project, I started to use a program new for me, Substance Painter. After I unwrapped the models in maya, I imported them in Substance, so I could make and paint the texture and see the effects on the model at the same time.

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Plastar is the Spring 2017 project of out team, and I did the branding design for it. Because the client of this project is School of Architecture of Carnegie Mellon University and the Museum of Carnegie Mellon University so that it’s a project about architecture. I designed the logo like a cube with three 3D letters——PAR. The reason why I use these three letters is that our project is an AR project and the artifacts in the architecture hall of the museum are made of plaster. The blue lines in the logo implies the achitecture blueprint.


For the poster and half-sheet design, I used the classic ionic column as the major part of them. Furthermore, I designed it with a lot of particles which are the parts of the column. The reason why I did this is that our project is to create an AR experience to rebuild the browsing experience for the architecture hall.





ROOM OF LIFE is an AR animation project my team made based on the Google Tango platform, which is also our final pitch project for Experimental Animation. This animation is so special since we used Unity to make it work on Google Tangle, and use Tangle to record all the clips to combine the virtual stuffs like buildings, dinosaur, people, trees, planets and mountains with the real gallery space in School of Art. For the editing of the animation, we used After Effect to combine and cut the clips, and add sound effect to it.

For the time line of ROOM OF LIFE , there are  three stages: 1 world in the past, 2 world now, 3 world beyond reality.

Here is the final version of ROOM OF LIFE .

The following video is the making of ROOM OF LIFE .

What I did for this project:

I made the 3D models of the dinosaur, buildings, spaceship and planets in Maya and unwrapped them. I did all the texture painting in Substance Painter. I also created the skeleton of the dinosaur, rigged and animated it in Maya. For all the 3D models, I refine them in Unity at last.

I also used After Effect to make the neon style beginning of the animation.

To know more detail of the making of the dinosaur, you can visit the following link:

To know more detail of the making of the 3D environment, you can visit the following link:


ROOM OF LIFE is an AR animation project my team made based on the Google Tango platform. Here is the character design of a dinosaur I made for this project.

First, I modeled it in Maya.

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After that I unwrapped the UV map of the dinosaur step by step in Maya.

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Then I import the fbx of the unwrapped model into Substance Painter to paint the texture of it.

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And I went back to Maya to make the skeleton of the dinosaur and rig it by making FK controllers.


After I rigged it, I animated it Maya.


Finally, I import the animated model into Unity, and check the texture and animation in Unity.

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To know more details about the AR animation project ROOM OF LIFE, you can visit the following link: